/* <<< OPTIONS >>> */
#define Half_Life // comment this to enable for cstrike !
#define NEW_SOUNDS // if defined, new sound will be activated
/* BLOCK PLUGIN ADDONS (if comment - addons will be blocked) */
#define SPARKS_ON // enable/disable - Sparks. If SHOOTS_ON is comment - it will be blocked. Sparks NOT recommended!
#define DEBUG_ON // messages enable (in server console), like - >> HAMSANDWICH: hl_weapon_physics: `weaponbox` <<
#define SOUNDS_ON // enable sounds
#define SHOOTS_ON // enable shoot reaction
#define SHOOT_GRENADES_ON // (CS/CSZ) enable grenades shooting
#define TRAILS_ON // enable trails
#define RENDERING_ON // enable rendering
#define WEAPON_THROWING_ON // ! enable weapon throwing (RECOMMENDED! :D)
/* END BLOCKS */
/* Options with - (*) are tested & not recommended change them */
const UNSTUCK = 0 // (*) num repeats to start blocking stuck bug #(Default: 0)#
const PUNCH_POWER = 32 // (*) power that do to stack items #(Default: 32)#
const ADMIN = ADMIN_IMMUNITY // admin flags for clcmd command (block class) in DEBUG mode
const AMXMODX_PATH = 128// amxmodx path max len
constPRESS_BUTTON = (IN_USE) // button to enable throwing. May be - (IN_USE | IN_ATTACK | IN_FORWARD) ...
const Float:ANGLES_REGRESS = 0.64 // (*) avel slowdown #(Default: 0.64)#
const Float:REDUCE = 0.32 // (*) reduce jump power
const Float:GRAVITY = 1.92 // (*) gravity for physics items, 1.5 - means normal gravity: 800 * 1.5
const Float:SOUND_HIT = 0.5 // volume
const Float:SOUND_TOUCH = 0.25 // volume
new const SPRITE[] = "sprites/arrow1.spr" // trail sprite
new const CL_CMD_COMMAND[] = "block_class" // clcmd command to block wp class. Example: block_class weaponbox